Wednesday, November 7, 2012

The life increased milk is a faith healing properties of the satellite measurements Share

     Increased life milk is a faith, an indomitable spirit. Advocating freedom and independence. Yourself to solve the problem, do not rely on others.
Upgrade to a fight, even if only own one, it will not fear.
Like killing star, after a lot of weaknesses, but there are things to make yourself proud.
Withstand more setbacks will not easily change their beliefs.
Kill stars to play not kill the star, is the faith, the same life increased cure.
As a cure, output congenitally deficient, but can increase the blood card blindness, card burst.
Somewhat flawed then why not? Which career without blemish?
The equipment may get a lot of first blood. Later anti-shield, magic resistance, even spiritual power, the amount of healing.
However, we should also remain a decent life increased, I'm not the RMB will not become the focus of attention.
But I will not be alone and afraid to go out, hang afraid of what resurrection and repair experience, Hekou blue, make up a good volume, filled with blood, 10 battles!
Powerful life is to be a qualified increase cure struggle.
Conservative, full magic life. (1)

Increase of type (2)


   Average type (3)

Wednesday, October 31, 2012

25 Normal mode Eragon. Suitable for multi-melee team experience sharing

Our configuration:
Anti-riding and the DKT 9 melee, eight remote treatment is a milk riding precepts 3 Shaman1God herds
First P1 (100% -85%):
Hands Drugs, a strange out-for ridicule, and pulled the melee bit, melee and ranged from A to 40% of the blood, and T with mobs and melee with a large circle consumer DEBUFF (blood line of the road mobs fell into the 25%), remote see full output BOSS melee outside must mobs to kill, and then the first time back pumping BOSS mobs after 40% blood.
A strange out-for ridicule and pulled the melee bit melee hit BOSS A mobs, remote pumping full the BOSS (dark, animal husbandry, moonkin, SS multi-objective professional to mobs hung DOT), then all DPS full BOSS, the BOSS blood in 86%, mobs T with mobs and melee with a large circle, nearly warrior mobs killed at the same time, the remote should BOSS blood pressure fell to 85%, and enter P2. (Turn the stage could steal blood steal)
First P2 (84% -75%)
I suggest playing melee points in the side you the mobs pulled out of melee kick down the mobs can direct stations playing BOSS, and so the small ball, remote in the other side, each point 3DPS1 milk, each side central columns, arrange 2 DPS1 T1 milk, so just 24 people, and then arrange AOE career, auxiliary playing a can (or see which side to play the old problems, it is assigned to which side), smashed four goals, 5 ball does not hit, the full output of BOSS, the P2 end BOSS blood should be between 75% to 73%, then the ball to activate beam of light to enter the third stage. (First P1, must be destroyed 4 wave ball, otherwise the game is definitely!!!)
First P3 (75% -73%)
This stage, we must pay attention to, not greedy DPS melee, activate the light beam at the same time, must be out of the ring to fight light beam, bank deposit and Association the direct fine 1W fall. Hit the light beam of sequential, hit the middle of the light beam, destroyed
Convenient to both sides of the T to pull mobs, the mobs eat Control, treatment of what can be controlled to reduce the pressure on under the control of. Then point out the remaining four pillars, large group of intermediate collection, this time, the firm can not let go mobs pile A, middle mobs remote A both melee mobs outside outside A melee Otherwise, the melee into mobs group, a careless will be stoned At this time, the head of the decisive fine 1W deposit to be stoned guild bank. A cool when mobs it? Yes, when when P3 transferred P1, BOSS foot of slowly lift up the aperture, by RL optimistic about the aperture, as long as the aperture appeared, yelling loudly on the aperture, 50% damage bonus, A is not too cool, at the same time, The first time, be sure to pick BOSS, adjust the leading position. If the mobs A can not afford, and brought her to the melee bit attached BOSS together A. Then it will repeat the P1.
Second P1 (73% -50%)
This stage, with the first, is just beginning T of pressure, the number of layers will be higher, we must communicate better, T a good skills, no skills on the open wheat skills like the treatment you want. The first P1 clear a mobs method to dispose of the first two mobs, the three mobs out of time, in accordance with the first P1 please two mobs, full pumping BOSS, 51% of the blood when mobs T with a melee is out practicing kill mobs Zaiqing debuff, then go back to playing BOSS first time, remote BOSS blood pressure to 50% into the second P2.
Second P2 (50% -35%)
Handling the ball with the 1st P2 exactly the same as, easily hurt BOSS with 50% into P2, second the P2 blood pressure down to 35% is no problem, if you play a small wave of the ball, that is 40% of the blood, the can be a battle!
Third P3 (35% -35%)
The same first P3, when RL to pay attention to emphasize again stressed that victory is at hand, do good hiding skills, direct the 2W deposit bank be killed.
P4 (35% -0%)
RL to see BOSS foot of aperture float, the first time to notify everyone pulling mobs to the BOSS the foot of the red circle collection stations, the first clear mobs, and then from the bloodthirsty RUSH, a variety of skills hello! The the two T6 layer DEBUFF change ridicule out Qing debuff crowd do not go out to brush the blood in the BOSS at the foot of the collection. After 25% of the blood, must be divided into good damage reduction, we are the soul of the soul of the 25% aura 20% precepts cover 15% 10% 5% assembled candy own open by injury, then RUSH out!
PS: In fact, this BOSS does not make mistakes, no problem, melee note:
Do not do too DPS, hit the ball every time P2 wave went out and cleared once debuff, best fight, or the treatment of stress, easy to sudden death!
2, P3, the middle of the melee fell off, hum, 1W gold does not explain! (We wasteland when the guild bank more nearly 11W)
3, P3 hit pillars must be fast, can reduce the BOSS battle time, playing slow, easy to rage. . .
SS a sugar cube is a good thing, especially in when P1 mobs explosion, if their own blood is lower than 70%, do not eat fast sugar pro!
5 each P3, mobs intermediate A, to arrange a god, animal husbandry, singing and a milk Sa soul.
Finally, I wish you all a wasteland smooth.

Tuesday, September 25, 2012

Diablo 3 1.0.5 PTR monks demo experience

Note: When I tested the PTR, I have to play the entire third act (which is also my usual Farm).

The monster strength system experience

Level 0: ... simply funny. Blizzard seems to have forgotten that they weaken the degree of difficulty of "ordinary" purgatory 1.0.5 Bowen said. 80000 DPS, mobs directly breeze evil blown dead, I did not touch. In addition, in the entertainment purposes I kill Ards Modan, with only four seconds ... probably. Purgatory difficulty now is basically a brand new hell. If you are not able to punch through the, you cool ...

Level 2: very obvious monster of the value of life and 1.0.4 purgatory difficulty almost (1.0.4 Lane Farm me a lot, I obviously know). However, even monks and witch followers Armor reward weakened monster damage is still very evident decline. That is, if you want additional 50% MF and 20% additional experience playing 1.0.4, this difficulty is quite good.

Level 4: I finally started feeling monster value of life is improved. In addition to the hurricane turn Zabing dragged over A swap, I sometimes have to one pack those solitary. Is the difficulty, I found that the efficiency of the Farm significantly reduced. Just hard to believe that The experience and MF award at this level most of the monks, it is worth ... If you hurt is 10-15 million words, do not know it. The monster hurt in the four and currently 1.0.4 almost (probably even a little bit lower).

Level 6: This is disgusting, especially the value of life is a monster. The front of the large group of Zabing also often need "special attention" to each. I can not imagine that in addition to the God hurt more than 200,000 installed monk who can smooth difficulty level and equipment afraid to fight her husband. In addition to the shock to magic elite, most of the damage can still accept; if your defense is low, often repulsed and these elite crazy speed will be very dangerous, I almost died several times in these guy's fist next.

Level 10: The Life of monsters some high exaggeration. Under this level emptying Arreat giant crater floor with me for 30 minutes. The elite particularly annoying, I accidentally ran into the two groups of elite, I ran 10 to 15 minutes before we can solve them. There is no to any monks can be very efficient single brush difficulty. Even God loaded double cyclone the Parkour Manzi, or tactical nuclear strike flow Mercenaries who is also very egg pain. I guess you should have at least 400,000 DPS to do considering the difficulty Farm. Dangerous monster damage (at least for monks). My fortress three group hammer demons and champion booms magic trapped (together they attack is the spike copies). I can rely of Der Spiegel sealing or Qixing chop to slow them kill my speed, but I eventually I sadly ran away.

Some personal views

Altar Paolu speed addition is the best. Is that moment, I realized Parkour Manzi to enjoy the thrill of racing ... In fact, the altar can only be accelerated to 59%, 100% extra speed parkour Manzi ... so. I even wanted to me on Need are replaced by permanent running speed equipment ... perhaps the first piece of information? This can have.

If 1.0.5 is not the other much change, I plan in about 2-3 monster strength Farm. I do not think that point bonus for most of the group of players go Farm strength 4. Although I am not good at calculation, but I would guess probably need about 100,000 DPS to smooth Farm strength (and falling 1.0.5 monster strength system better, so I'm sure DPS upgrade will be faster.) .