Tuesday, September 25, 2012

Diablo 3 1.0.5 PTR monks demo experience

Note: When I tested the PTR, I have to play the entire third act (which is also my usual Farm).

The monster strength system experience

Level 0: ... simply funny. Blizzard seems to have forgotten that they weaken the degree of difficulty of "ordinary" purgatory 1.0.5 Bowen said. 80000 DPS, mobs directly breeze evil blown dead, I did not touch. In addition, in the entertainment purposes I kill Ards Modan, with only four seconds ... probably. Purgatory difficulty now is basically a brand new hell. If you are not able to punch through the, you cool ...

Level 2: very obvious monster of the value of life and 1.0.4 purgatory difficulty almost (1.0.4 Lane Farm me a lot, I obviously know). However, even monks and witch followers Armor reward weakened monster damage is still very evident decline. That is, if you want additional 50% MF and 20% additional experience playing 1.0.4, this difficulty is quite good.

Level 4: I finally started feeling monster value of life is improved. In addition to the hurricane turn Zabing dragged over A swap, I sometimes have to one pack those solitary. Is the difficulty, I found that the efficiency of the Farm significantly reduced. Just hard to believe that The experience and MF award at this level most of the monks, it is worth ... If you hurt is 10-15 million words, do not know it. The monster hurt in the four and currently 1.0.4 almost (probably even a little bit lower).

Level 6: This is disgusting, especially the value of life is a monster. The front of the large group of Zabing also often need "special attention" to each. I can not imagine that in addition to the God hurt more than 200,000 installed monk who can smooth difficulty level and equipment afraid to fight her husband. In addition to the shock to magic elite, most of the damage can still accept; if your defense is low, often repulsed and these elite crazy speed will be very dangerous, I almost died several times in these guy's fist next.

Level 10: The Life of monsters some high exaggeration. Under this level emptying Arreat giant crater floor with me for 30 minutes. The elite particularly annoying, I accidentally ran into the two groups of elite, I ran 10 to 15 minutes before we can solve them. There is no to any monks can be very efficient single brush difficulty. Even God loaded double cyclone the Parkour Manzi, or tactical nuclear strike flow Mercenaries who is also very egg pain. I guess you should have at least 400,000 DPS to do considering the difficulty Farm. Dangerous monster damage (at least for monks). My fortress three group hammer demons and champion booms magic trapped (together they attack is the spike copies). I can rely of Der Spiegel sealing or Qixing chop to slow them kill my speed, but I eventually I sadly ran away.

Some personal views

Altar Paolu speed addition is the best. Is that moment, I realized Parkour Manzi to enjoy the thrill of racing ... In fact, the altar can only be accelerated to 59%, 100% extra speed parkour Manzi ... so. I even wanted to me on Need are replaced by permanent running speed equipment ... perhaps the first piece of information? This can have.

If 1.0.5 is not the other much change, I plan in about 2-3 monster strength Farm. I do not think that point bonus for most of the group of players go Farm strength 4. Although I am not good at calculation, but I would guess probably need about 100,000 DPS to smooth Farm strength (and falling 1.0.5 monster strength system better, so I'm sure DPS upgrade will be faster.) .